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Note: This data is for the Unlimited Non Holo version of Mr. Mime - Please use the tabs above to see other versions or more data.
Evolves from Mime Jr.
Pokémon Power: Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Card Illustrator: Ken Sugimori